Career
Experience
Lead Designer
Playback Rewards
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Grew userbase of Playback Rewards with new features and a streamlined economy
Provided creative, low cost solutions to issues affecting player retention or engagement to ensure profitability
Collaborated with key stakeholders and experts to present solutions and gather feedback
October 2024 - June 2025
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Designed the Daily Streak system from start to finish providing finished UI mocks, economy balancing, and player behavior heuristics
Wrote and presented a proposal to modify our rewards and task timers based on in depth research and A/B testing
Wrote the roadmap for the next year with agreement from key stakeholders
Guided development team for a new app to appeal to the Apple audience and pass iOS approvals
Used demographics data to create a player profile that accurately predicted the profitability of a user upon sign up
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Daily Streak
Quest & Reward Claim UI Redesign
Redesigned FTUE Experience
Offerwall as a 3rd party
Design Director
Lost Boys Interactive
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Lead five designers ranging from juniors to seniors
Report to key stakeholders including product owners, the chief of production, and the studio design director
Spearhead major initiatives to improve the design department
Ensure high quality designs that meet client expectations and are delivered on time
Work with art, QA, engineering, and production directors to ensure synchronicity
January 2024 - October 2024
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Reorganized design department to ensure designer job satisfaction, work life balance, and career development
Established design pillars and priorities for WWE 2k25
Distributed a design department code of conduct ensuring professionalism and promoting collaboration
Spearheaded initiative with the production and engineering departments to rebuild the MyFaction content pipeline, ensuring stability and quality
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New features for WWE 2k24 MyFaction and MyGM modes
MyFaction content
Faction Wars mode
MyFaction economy and progression redesign
Senior Systems Designer
Lost Boys Interactive
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Ideate and prioritize features for MyGM mode, ensuring agreement from product owner
Design back of the box features that drive player engagement and retain MyGM players
Collaborate with artist, engineers, producers, and QA persons to ensure quality designs that are appropriately communicated
Design UI/UX, systems, narrative, and economies of owned features
Balance the economy and progression of MyGM and MyFaction modes ensuring an engaging pace
April 2022 - January 2024
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Built MyGM and MyFaction economy and progression balance tooling to easily balance the mode every cycle
Designed new difficulties and new player progression for MyGM
Redesigned Faction Wars to ensure quality and on time shipping
Mentored two associate designers with career advice and growth suggestions
Contributed to all designs that became features for MyGM and MyFaction
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Shake Ups system
Unlimited Seasons
New Match Types
Ring Level
Show Logistics
Senior Content Designer
Scopely Inc
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Balanced and drove the meta for Looney Tunes: World of Mayhem
Created exciting new toons that appeal to players while not being overpowered
Negotiate with Warner Bros to approve character concepts that are both exciting for players and true to the Looney Tunes universe
Manage a junior designer to provide them with professional growth and greater knowledge of creating and balancing characters
July 2021 - April 2022
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Redesigned the character meta to provide three distinct modes where toons can thrive to drive toon demand
Worked with producers to create an economic proposal to combat a decline in player engagement
Collaborated with Warner Bros, production, and art to achieve approval for WWII, gangster, robin hood, superhero, and more themed toons
Learned SQL to build queries to better understand the toon meta
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A complete overhaul of Looney Tunes: World of Mayhem’s meta
Designed and released 30+ characters
Designer
Perblue Entertainment
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Designed the kits for Disney branded characters including their mechanics and visuals
Balanced and maintained the meta for Disney Heroes: Battle Mode using survival of the fittest automated balancing tools
Redesigned old characters to give them fresh mechanics and revitalized visuals
Designed and implemented monthly content including new levels, progression, and PvP seasons
Wrote dialogue and stories with Disney characters while maintaining the brand
July 2019 - July 2021
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Built automatic string parsing tools to automatically create ID’s for dialogue, stories, and new content
Managed virtually all new scheduled content for Disney Heroes: Battle Mode
Successfully fixed the inflated Hero XP economy with the Battle Badge system, making new content retain its value longer
Mentored a junior designer, guiding their daily activities and teaching them how to design and balance a meta
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Over 100 characters for Disney Heroes
Battle Badge system
Mega Virus mode
Arena Seasons system
QA Analyst
Perblue Entertainment
June 2017 - July 2019
CS Agent
Perblue Entertainment
February 2016 - June 2017
BA History
University of Wisconsin - Madison
Graduated: December 2015